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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Max Kolonko
High Voltage Industries Ash Alliance
442
|
Posted - 2014.09.01 18:43:00 -
[1] - Quote
- T3's Hulls still require pre-crius number of RAM's even though stacks have been updated in our hangars/market orders/etc.. - T3 reverse enginering success rate is wrong OR the formula that's been available to public for ages is not acurate (i'l update the post with example once i get a chance to log into my indystry char) OR I'm bad at maths - when using "view in idnustry" on blueprint and checking how it would work in given station/pos i have access too i cant select corect tabs for corp hangars to check if i have right materials - when searching for teams i cant select what kind of bonus i'm looking for (for example try searching for material bonus to lets say hybrid components - you will get tones of material bonuses mixed with time bonuses teams. also cant sort by bonus level (best teams first for example) - its very unclear what is the cost level of system - the curent indicator with bars is very uninformative. Also a system with 5 and system with 15% is showing full bar which is very missleading when comparing systems. - for reverse enginering there is no info how many racial decryptors I have. when i select for example Gallente racial decryptor to make proteus hull i cant tell how many i have in that location and how many are needed. - not all systems are shown in FACILITIES tab. when I want to check how much it costs to run a job in a system where i know there is facility for it not all systems are available. Is there a limit on systems presented in that list? Regional? range? other?
Other than that its great. I love the new streamlined interface. Although for serious manufacturing the spreadsheets got more complicated :D
Waiting what You have in Your sleeve for new skills for industry.
For invention and reverse enginering I would love to have better breakdown screen of succeses and failures (when runing 11 identic jobs its easy to say what was success and what not, when running say 3/3/3/2 reverse of each race t3's and just seeing list of success/failure without info what is what is not good feedback for player. Havent tried the subsystems yet and i imagine having no info what was the random subsystem result is even worse)
For reverse enginering I would love to see REMOVAL of random subsystem result. Its annoying mechanic. Just increase reverse time / material needs / whatever but let us produce what we want to produce. I'm sure that my blueprints copies for uneeded subsystems (the ones that i dont bother to produce) takes a looooot of DB space in my hangar and server time when i accidentally click the container leaf on inventory screen to load them :D (and it kiils my PC too)
For manufacturing/science in general I would love to see the cost of running a job in a system without station service for it - just to see the cost index to check if i want to place a pos there without using API for that ( i know its on map, but come-on) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
442
|
Posted - 2014.09.01 19:40:00 -
[2] - Quote
Angie Chatter wrote:Posted this already like 10 times now, to me the most annoying thing in crius i have to "endure" every day are the gray installed blueprints, that clutter up my selection list.
1) Add a filter option to hide all installed, "in use" blueprints from the selection list, please!
2) The UI still lags pretty bad after each "started" job, sometimes it takes 3-10 seconds before the UI is usable again.
3) Make the "Start" button the default selected field after u selected a new blueprint, so we can use "arrow down + enter" to directly install a new job. We can't batch install jobs, this would save some unneeded mouse moves+clicks.
4) The time it takes for the system cost index to lower again, seems of. What math does it use? It takes literally just 10 jobs to get from 0.01 to 0.2, but it will take weeks to get from 0.2 to 0.18? This is in a system without NPC station and any other pos at 3 weeks with ZERO manufacturing. I would have expected the index to gradually fall back to 0.01, given that it should get there in 28 days? What i see is a 10-15% reduction in 3 weeks, so why is the fallback not more linear?
5) Would be nice to be able to repackage containers on a POS corp hangar, so i can stop this juggling them around between POS and stations.
Completely agree with 1 and 2, grey blueprints and lag is an issue. 3 would be nice addiditon. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
442
|
Posted - 2014.09.02 16:32:00 -
[3] - Quote
Max Kolonko wrote:- T3's Hulls still require pre-crius number of RAM's even though stacks have been updated in our hangars/market orders/etc.. - T3 reverse enginering success rate is wrong OR the formula that's been available to public for ages is not acurate (i'l update the
EDIT: update with example: Intact Hull Section Base Probability (minus) -60% Skills 105% Total 82% This is from client. With all relevant skills at lvl 5.
Now lets look at formula as available in most online guides: Base 40% (interpretting -60% as 100%-60%=40% so this one is correct) 40% * (1+(0.01 * Reverse_Enginering))*(1+(0.1*(Plasma_Physics + Mech_Enginering))) 40% * 2.1 84% - so skill bonus is 110% not 105% (2.1-1)
So either that formula is wrong OR the ingame display is wrong
- when using "view in idnustry" on blueprint and checking how it would work in given station/pos i have access too i cant select corect tabs for corp hangars to check if i have right materials - when searching for teams i cant select what kind of bonus i'm looking for (for example try searching for material bonus to lets say hybrid components - you will get tones of material bonuses mixed with time bonuses teams. also cant sort by bonus level (best teams first for example) - its very unclear what is the cost level of system - the curent indicator with bars is very uninformative. Also a system with 5 and system with 15% is showing full bar which is very missleading when comparing systems. - for reverse enginering there is no info how many racial decryptors I have. when i select for example Gallente racial decryptor to make proteus hull i cant tell how many i have in that location and how many are needed. - not all systems are shown in FACILITIES tab. when I want to check how much it costs to run a job in a system where i know there is facility for it not all systems are available. Is there a limit on systems presented in that list? Regional? range? other?
Other than that its great. I love the new streamlined interface. Although for serious manufacturing the spreadsheets got more complicated :D
Waiting what You have in Your sleeve for new skills for industry.
For invention and reverse enginering I would love to have better breakdown screen of succeses and failures (when runing 11 identic jobs its easy to say what was success and what not, when running say 3/3/3/2 reverse of each race t3's and just seeing list of success/failure without info what is what is not good feedback for player. Havent tried the subsystems yet and i imagine having no info what was the random subsystem result is even worse)
For reverse enginering I would love to see REMOVAL of random subsystem result. Its annoying mechanic. Just increase reverse time / material needs / whatever but let us produce what we want to produce. I'm sure that my blueprints copies for uneeded subsystems (the ones that i dont bother to produce) takes a looooot of DB space in my hangar and server time when i accidentally click the container leaf on inventory screen to load them :D (and it kiils my PC too)
For manufacturing/science in general I would love to see the cost of running a job in a system without station service for it - just to see the cost index to check if i want to place a pos there without using API for that ( i know its on map, but come-on)
quoting for visibility Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
442
|
Posted - 2014.09.03 11:43:00 -
[4] - Quote
Etara Silverblade wrote:The release has put me off playing and I no longer play or even log in daily like I used to. The bad things outweigh the good and make it hard to be enthusiastic about doing what I loved, building stuff.
Let me start with what I like about the release: - No build slot limit. - The new UI for industry
Now for all the stuff I hate dealing with: - The new UI (it is too big, there's no way to close it, takes a long time to load up all the BPs) - Build cost ( any system with more then one station has the build index so high it's not cost effective to build large ships there ) - Years of grinding standings now doesn't have any benefits. - Useless skill that was completely changed. ( this one is minor for me ) - Heavily researched BPOs became the same as lightly researched ones
So no I don't log in to build, I took down my POS, and I don't log in.
If you can fix the UI so I can actually see more blueprints, make my standings worth something, and resolve the build cost issues then it might be worth playing again.
Obligatory joke with words like "your stuff" and "can i have" goes in here Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
442
|
Posted - 2014.09.03 11:50:00 -
[5] - Quote
On a more serious note.
With the change in skills dealing with range of industry manipulation we are now able to operate industry beyond regional boundry. But at the same time we need to be able to keep up with our market orders for materials and products we produce.
While I know its not industry related is there a chance that one day we will be able to look beyond regional barrier when dealing with market? A skill or something similar that would affect range beyond market barrier of orders we can see.
I'm sure it would be a big change to market but it would make life for both: traders and industrialists that much easier (and even for mission runner that want to check how much is that faction stuff he got from burner mission worth) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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